I've added so many new features to Bananamana! Believe me, it was a real struggle to only select a handful of images! I will publish another devlog video by the end of the month, so keep an eye on it! So far I've implement flat-field terrains which give a nice sense of scale - Bananamana is procedurally generated though, so this is a feature that will give variation to the explorable regions. I've also worked on the void-crystals which are at the core of the gameplay - I will reveal more about these soon! Last and not least, I've started working on the dungeons! Well, you've probably started to figure out what Bananamana ultimately is about, right?... Let's see... randomly generated worlds, dungeons... I'll give you some answers in my next devlog video! I'm still using a lot of placeholder textures and models though - things will look much better as I progress with the game!

Bananamana now has its own page, although it will be more of a development blog of some sort for the time being.
http://www.squidbeamgames/bananamana

Posted on January 26th, 2019




Oculus Go Getters and RaMarcus VR just released two awesome review videos for Twobit Odyssey! Thank you guys! I'm so happy that you like the game! If you are a fan of the Oculus Go, then you shouldn't miss out and visit OGO Getters and RaMarcus's YouTube channels NOW!

Posted on November 10th, 2018















Squidbeam Games is an independent video game and VR experience developer based in the San Francisco Bay Area, California.

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