Twobit Odyssey is a unique and award winning VR puzzle-platform
game. Only using your gaze, control a little robot in a strange world, helping
him tackle problems and puzzles, and ultimately
unravel the mysteries of this dark and
enigmatic place. Twobit Odyssey is now available for
Twobit Odyssey is based on Squidbeam Games's Award-nominated VR game Twobit.
Twobit was released for free for the Gear VR
in 2016 and received excellent reviews from players all around the world.
You can now dive into the world of
Twobit pretty much anywhere!
Twobit awakens in a dark and mysterious place. But he is not alone. He sees you.
You are his guide. When he asks for direction, look around the room and find a
location for him to explore. When he finds a button, nod your head in agreement
to activate it. Need to see what lurks in the dark? Activate the Twobit Vision
and see the world through his eyes. But who is Twobit and, most importantly, who
are you? Are you a figment of his imagination?
When Twobit asks for direction, a question mark appears above his head and a round cursor allows you to pick a location
to explore. Once the robot has registered a new target, he then rolls into a ball and makes his way towards it.
Some elements (such as buttons) can be activated by Twobit. When he reaches them, he will ask you if you
would like him to proceed - you can confirm by nodding your head "Yes" in agreement, or by shaking your head "No" in disagreement.
Players can activate the Twobit Vision at anytime during the game and see the
world through Twobit's eyes. However, this feature is only useful when Twobit
is opened and not rolled into a ball. The Twobit Vision gives players the ability to
view the world they are exploring from another point of view. Additionally, Twobit can
see things the players can't, such as flows of energy.
Some levels feature a mysterious countdown - although normal rooms don't have a time limit, boss rooms do!
Can you and Twobit find a way to counter what happens when it reaches zero?
About Twobit Odyssey
Twobit Odyssey is the brainchild of Laurent Kermel, founder of Squidbeam Games and
an award-winning Visual Effects artist. The game initially started as a Virtual
Reality experiment designed to explore ways for players to intuitively control
a character and build a relationship between them. The game is technically a
hybrid that mixes first and third person views, and its' unique gaze control
system and gameplay mechanics were designed to always give the player a feeling
of in-game presence and immersion.
From inception, Twobit Odyssey was designed to be an interactive VR experience
and special attention was given to its unique gaze control system. The
player doesn't move around the world - he or she explores their surroundings
through the little robot named Twobit. Every feature of the gameplay was
carefully designed and integrated to be an effortless extension of the user,
and for Twobit and the player to ultimately connect and work together.
Additionally, everything in the game was created to effectively prevent
motion sickness, including the unique design of the little robot
Twobit - for instance, when he rolls, his head collapses back inside
his body and players can't see what the robot sees, thus preventing
them to feel dizzy. Twobit was carefully crafted to safely get around
the limitations caused by motion sickness in ways that always give the
player a feeling of immersion within a believable and coherent world.
Twobit Odyssey will be a full-on puzzle platform game. It is based on Twobit,
which was released for free
for the Gear VR on October 2016 to test if players would enjoy the unique
game's concept and control system. The game received excellent feedback and hit 70,000 downloads within
a few months! It was even nominated for an award as the best VR mobile game
of 2016! This is why the little robot Twobit is now starring in his own
VR game and Twobit Odyssey which will be available by the end of 2017!
Twobit Odyssey Features
Eight mind-bending levels
Twobit Odyssey features eight mind-bending levels, four different environments and
four breathtaking bosses, totalling hours of gameplay.
Unique control system
Players control Twobit only using their gaze via the VR headset.
No need for a controller - players make choices by nodding "yes"
in agreement, or shaking their heads for "No".
The gaze control system uses a novel approach and analyses the player's
field of vision, and proprietary algorithms decide of what the player
is most likely looking at.
Designed to prevent motion sickness
Twobit Odyssey was especially designed to prevent motion sickness, one of
the main issues with first-person VR games. Special attention was
given to the motion system; for instance the Twobit Vision is
not available when Twobit is rolled into a ball and is
therefore moving, thus preventing the player to feel dizzy.
Immersive 3D sound
Sound design plays a major role in Twobit. This allows players to know exactly
where Twobit and other events are located in space without needing to always
look directly at Twobit or the action. These techniques are especially
important in creating a believable sense of immersion to the game.
Twobit Odyssey was
carefully optimized for use on mobile devices and many players described
it as 'one of the best looking game available on the Gear VR'. The visual quality is
on par with the PC version and the Award-winning Gear VR version gives you the freedom
to dive into the world of Twobit Odyssey pretty much anywhere!
The VR Indie Pitch Second Place Winner
"a perfect entry experience in the world of VR!"
Twobit Odyssey nominated at the 14th IMGA awards
The VR Shop - Gameplay and Review
"the best use of VR I have seen in a long time."
The VR Grid - Gameplay and Review
"One of my highlight VR experiences"
"one of the better-looking games for the headset"