Based in San Francisco Bay Area, USA
October 19th, 2016 (Gear VR)
PC, Gear VR, Oculus Rift
Twobit is an unique and award-nominated VR puzzle-platform game. Only using his or her sight, the player controls a little robot in a strange room, helping him tackle problems and puzzles, and ultimately unravelling the mysteries of this dark and enigmatic place.
Twobit awakens in a dark and mysterious place. But he is not alone. He sees you. You are his guide. When he asks for direction, look around the room and find a location for him to explore. When he finds a button, nod your head in agreement to activate it. Need to see what lurks in the dark? Activate the Twobit Vision and see the world through his eyes. But who is Twobit and, most importantly, who are you? Are you a figment of his imagination? The clock continues to tick… Something terrible is on its way. Can you and Twobit find a way to escape this pending doom?
Twobit is the brainchild of Laurent Kermel, founder of Squidbeam Games and an award-winning Visual Effects artist. The game initially started as a Virtual Reality experiment designed to explore ways for players to intuitively control a character and build a relationship between them. The game is technically a hybrid that mixes first and third person views, and its' unique gaze control system and gameplay mechanics were designed to always give the player a feeling of in-game presence and immersion.
From inception, the award-nominated game Twobit was designed to be an interactive VR experience and special attention was given to its unique gaze control system. The player doesn't move around the world - he or she explores their surroundings through the little robot named Twobit. Every feature of the gameplay was carefully designed and integrated to be an effortless extension of the user, and for Twobit and the player to ultimately connect and work together. Additionally, everything in the game was created to effectively prevent motion sickness, including the unique design of the little robot Twobit - for instance, when he rolls, his head collapses back inside his body and players can't see what the robot sees, thus preventing them to feel dizzy. Twobit was carefully crafted to safely get around the limitations caused by motion sickness in ways that always give the player a feeling of immersion within a believable and coherent world.
Players control Twobit only using their sight via the VR headset. No need for a controller - players make choices by nodding "yes" in agreement, or shading their heads for "No". The gaze control system uses a novel approach and analyses the player's field of vision. Proprietary algorithms then decide of what the player is most likely looking at.
Twobit was especially designed to prevent motion sickness, one of the main issues with first-person VR games. Special attention was given to the motion system; for instance the Twobit Vision is not available when Twobit is rolled into a ball and is therefore moving, thus preventing the player to feel dizzy.
Sound design plays a major role in Twobit. This allows players to know exactly where Twobit and other events are located in space without needing to always look directly at Twobit or the action. These techniques are especially important in creating a believable sense of immersion to the game.
Download Twobit trailer as .mp4 (1280x720, 75112KB)
Download all screenshot images as .zip (2158KB)
All screenshots are 1728x1080 - please contact us if you need higher resolutions.
Download all Concept Art as .zip (2459KB)
Logo & Icon
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About Squidbeam Games
Squidbeam Games, founded in 2014 by award-winning visual effects artist Laurent Kermel, is an independent multi-platform video game studio based in the San Francisco Bay Area. SquidBeam Games crafts new and innovative game mechanics and one-of-a-kind experiences, including Virtual Reality.
More information about Squidbeam Games is available on the studio's presskit.
Content © Squidbeam Games/Laurent Kermel, All Rights Reserved.